<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>TigTag Devlog - itch.io</title><link>https://quadrofur.itch.io/tigtag</link><description>The multiplayer game of tig and tag!</description><item><guid>https://quadrofur.itch.io/tigtag/devlog/882835/hour-48</guid><title>Hour 48</title><link>https://quadrofur.itch.io/tigtag/devlog/882835/hour-48</link><pubDate>Fri, 07 Feb 2025 11:29:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE5NzU3OTUxLnBuZw==/400x224%23c/C5niLT.png" class="post_image"/><p>Hello all! It&#039;s hour 48 and the end of the Challenge! I am very happy with what I have done in such a short space of time, starting the project at 11am on Wednesday and getting this much done, includi...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/882483/hour-32</guid><title>Hour 32</title><link>https://quadrofur.itch.io/tigtag/devlog/882483/hour-32</link><pubDate>Thu, 06 Feb 2025 19:42:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello all! Today has been an incredably busy day, with both the game and other tasks taking up time, on top of University, so there isn&#039;t much progress, at least tangiable. I have spent the past few h...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/882271/hour-25</guid><title>Hour 25</title><link>https://quadrofur.itch.io/tigtag/devlog/882271/hour-25</link><pubDate>Thu, 06 Feb 2025 12:41:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello all! It&#039;s hour 25, and after a busy morning I will be getting back to it! I have been collecting feedback for most of the morning, but no real progress to the game has been made. The plan is to...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/882004/hours-8-9-10</guid><title>Hours 8, 9 &amp; 10</title><link>https://quadrofur.itch.io/tigtag/devlog/882004/hours-8-9-10</link><pubDate>Wed, 05 Feb 2025 22:49:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Apologies for the lack of updates, focused a little too hard! Since the last update, I have added the jump boost power-up, added split-screen multiplayer (mostly, kinda) and added power up spawning. A...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/881875/hour-7</guid><title>Hour 7</title><link>https://quadrofur.itch.io/tigtag/devlog/881875/hour-7</link><pubDate>Wed, 05 Feb 2025 19:14:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Introducing the new challenger! The runner bean! Well, it&#039;s not a challenger of sorts, more of a power up. The runner bean gives the player 15 seconds of 1.5x speed, allowing for some quick escapes! T...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/881839/hour-6</guid><title>Hour 6</title><link>https://quadrofur.itch.io/tigtag/devlog/881839/hour-6</link><pubDate>Wed, 05 Feb 2025 18:16:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE5NzM0NDA2LnBuZw==/400x224%23c/%2BOAmSE.png" class="post_image"/><p>Hello all! For hour 6, tones of progress has been made, such as more refignments to the movement and the addition of jump pads for the towers! The jump pads allow for easy access to both floors of the...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/881809/hour-5</guid><title>Hour 5</title><link>https://quadrofur.itch.io/tigtag/devlog/881809/hour-5</link><pubDate>Wed, 05 Feb 2025 17:30:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some very minor changes where made during hour 5, mostly around step height in the character movement. For now, it feels a load better than it did, however it&#039;s still not quite as smooth as I would ho...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/881772/hour-4</guid><title>Hour 4</title><link>https://quadrofur.itch.io/tigtag/devlog/881772/hour-4</link><pubDate>Wed, 05 Feb 2025 16:37:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sadly no further updates, was caught up in something. Hopefully more soon! ~Cassius...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/881712/hour-3</guid><title>Hour 3</title><link>https://quadrofur.itch.io/tigtag/devlog/881712/hour-3</link><pubDate>Wed, 05 Feb 2025 14:47:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Nothing happened during hour 3 besides more testing. Taking a lunch break, then will be back at things!...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/881662/hour-2</guid><title>Hour 2</title><link>https://quadrofur.itch.io/tigtag/devlog/881662/hour-2</link><pubDate>Wed, 05 Feb 2025 13:00:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another hour down! For hour 2, I have begun working on the first map, and I have some good progress on it. I have also decided I want some form of jump pad that springs players upwards for the towers...</p>]]></description></item><item><guid>https://quadrofur.itch.io/tigtag/devlog/881635/hour-1</guid><title>Hour 1</title><link>https://quadrofur.itch.io/tigtag/devlog/881635/hour-1</link><pubDate>Wed, 05 Feb 2025 12:02:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello all! I will be discussing development on an hour by hour basis, as I am making this in a game-jam sorta format, giving myself 48 hours to make the most of the game, then going from there. For th...</p>]]></description></item></channel></rss>